FORTNITE EVENTS

A selection of live Fortnite events I contributed to during my time at Magnopus, creating large-scale interactive experiences for major entertainment IPs including Star Wars and Metallica. My work spanned level and interaction design, player flow and music-driven gameplay, helping translate creative direction into engaging experiences for large audiences.

FORTNITE X METALLICA: FUEL. FIRE. FURY

A live Fortnite music experience combining concert spectacle with interactive gameplay. I took ownership of the Lux Æterna racing section, designing the track layout, player flow and beat-synchronised gameplay while using landscaping tools to shape the environment and support visual direction.

I also wrote a published article exploring the creative decisions and design process behind creating the race track.

FORTNITE: rEMIX - tHE fINALE

A live Fortnite event combining music, interactive gameplay and evolving environments. I worked across the Ice Spice and Juice WRLD sections, designing rhythm-synchronised gameplay and supporting level layout, pacing and player flow. I also used Sequencer to align gameplay and animation with the music, helping create moments that complemented the wider performance.

FORTNITE: STAR WARS - DEATH SABOTAGE

A live Fortnite event combining cinematic storytelling with interactive gameplay within the Star Wars universe. I contributed to the level and interaction design, shaping sections around player flow, pacing and intuitive interactions while working closely with the client to align the experience with the wider creative direction.

Main tools:

Unreal engine,

blender,

Adobe photoshop,

miro,

jira.

Main tools: Unreal engine, blender, Adobe photoshop, miro, jira.